One thing I hate about some games is their predictability. A predictable plot with bad guys stationed at predictable intervals leading to a predictable ending is downright boring. This boredom factor has been appeased with creative design and Game AI to a certain extent, but there is another more interesting way to play a game: try making your own plot, with your own mission, using your own creativity to go somewhere the game’s designers did not intend.
Here are 9+ fascinating examples showing what can happen with a little bit of imagination:
was an “experiment in playing a homeless family in The Sims 3.” Interesting to watch the homeless try to get by in this virtual community.
Instead of becoming a space hero by working his way up through the ranks, as the game was intended to play out, this guy decided to take a different path and destroy all the ships that outranked him. It wasn’t easy, but it worked!
tries living as a face in the crowd as a Non Player Character, instead of taking the normal approach of adventure-seeker.
A giant computer built in Dwarf Fortress. "I believe this is the first programmable digital computer that anyone has built in DF. I believe it is turing complete, for anyone who cares. - Jong89." More info is available here
A portion of Jong89's working Dwarf Fortress Computer
(Red Dead Redmeption): There is plenty to do in this game, but why not do something out-of-the-ordinary and tie not 1, not 2—but 19 people to some train tracks.
in Conway's Game of Life.
Gameplay-turned-movies on Youtube. Here
, et cetera...
"I have got to make sure that YouTube comes down to tape this."
- Michael Scott
Finding new answers to age-old math problems. They have to be right--the computer says so.
This is just one example of the economy-gone wild of this game. Here's another
Being able to go somewhere and do something unintended requires some ingenuity, but also enough depth in the game itself. Many games are so limited in their options that you simply can’t go anywhere with this; you must stick to the two or three options you are given because anything else will either kill you or break the game. But as these examples have demonstrated, crazy things can happen if you the game is deep enough and you are willing to think outside the box. I would love to know about other examples.