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	<title>Pariahpism&#039;s Gaming Journal</title>
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	<link>http://www.dailyvillain.com/gaming</link>
	<description>Let&#039;s Play</description>
	<lastBuildDate>Sat, 11 Jun 2011 01:56:34 +0000</lastBuildDate>
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		<item>
		<title>Devil May Cry Looks Terrible</title>
		<link>http://www.dailyvillain.com/gaming/?p=677</link>
		<comments>http://www.dailyvillain.com/gaming/?p=677#comments</comments>
		<pubDate>Sat, 11 Jun 2011 01:56:34 +0000</pubDate>
		<dc:creator>Pariahpism</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox360]]></category>

		<guid isPermaLink="false">http://www.dailyvillain.com/gaming/?p=677</guid>
		<description><![CDATA[I may have just self diagnosed myself with Cynical Asshole Syndrome, but that doesn't meant this isn't shitty looking. Tags: GameTrailers.com, E3 2011: Combat Trailer HD, PC Games, PlayStation 3, Xbox 360 It looks a little worse than God of War 2 on PS2: Tags: GameTrailers.com, Trailer 3, PC Games, PlayStation 3, Xbox 360 Why [...]]]></description>
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I may have just self diagnosed myself with <a href="http://www.southparkstudios.com/clips/388731/turd-in-a-microwave#tab=featured">Cynical </a><a href="http://www.southparkstudios.com/clips/388737/rated-arg-for-pirates#tab=featured">Asshole </a><a href="http://www.southparkstudios.com/clips/388740/landslide#tab=featured">Syndrome</a>, but that doesn't meant this isn't shitty looking.  

<br/><br/>
<div style="background-color:#000000;width:520px;"><div style="padding:4px;"><embed src="http://media.mtvnservices.com/mgid:moses:video:gametrailers.com:715168" width="512" height="288" type="application/x-shockwave-flash" allowFullScreen="true" allowScriptAccess="always" base="." flashVars=""></embed><p style="text-align:left;background-color:#FFFFFF;padding:4px;margin-top:4px;margin-bottom:0px;font-family:Arial, Helvetica, sans-serif;font-size:12px;">Tags: <a href="http://www.gametrailers.com">GameTrailers.com</a>, <a href="http://www.gametrailers.com/video/e3-2011-devil-may/715168">E3 2011: Combat Trailer HD</a>, <a href="http://pc.gametrailers.com/">PC Games</a>, <a href="http://ps3.gametrailers.com/">PlayStation 3</a>, <a href="http://xbox360.gametrailers.com/">Xbox 360</a></p></div></div>
<br/><br/>
It looks a little worse than God of War 2 on PS2:
<br/><br/>
<div style="background-color:#000000;width:520px;"><div style="padding:4px;"><embed src="http://media.mtvnservices.com/mgid:moses:video:gametrailers.com:16571" width="512" height="288" type="application/x-shockwave-flash" allowFullScreen="true" allowScriptAccess="always" base="." flashVars=""></embed><p style="text-align:left;background-color:#FFFFFF;padding:4px;margin-top:4px;margin-bottom:0px;font-family:Arial, Helvetica, sans-serif;font-size:12px;">Tags: <a href="http://www.gametrailers.com">GameTrailers.com</a>, <a href="http://www.gametrailers.com/video/trailer-3-god-of-war/16571">Trailer 3</a>, <a href="http://pc.gametrailers.com/">PC Games</a>, <a href="http://ps3.gametrailers.com/">PlayStation 3</a>, <a href="http://xbox360.gametrailers.com/">Xbox 360</a></p></div></div>
<br/><br/>
Why this would be shown at E3 is beyond me.  I'm sure this is not how the final game will look in the end AT ALL, so why didn't they just show a gallery of the concept art?  This is a black-eye for Capcom.   

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		<title>Why Everything, Including Games, Are Not Art</title>
		<link>http://www.dailyvillain.com/gaming/?p=650</link>
		<comments>http://www.dailyvillain.com/gaming/?p=650#comments</comments>
		<pubDate>Sat, 04 Jun 2011 19:01:58 +0000</pubDate>
		<dc:creator>Pariahpism</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.dailyvillain.com/gaming/?p=650</guid>
		<description><![CDATA[The obvious knee jerk reaction is of course videogames are art. What else would you call something that artists make? What else would you call something that gets placed in art museums? But stupid people think and say stupid things. Such is my distaste behind the motives that to find something that causes me to [...]]]></description>
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<br/><br/>
<center><img title="Definitely Not Art" src="http://dailyvillain.com/images/gamesart/1.jpg" alt="" width="600" height="500" /></center>
<br/>
The obvious knee jerk reaction is of course videogames are art.  What else would you call <a href="http://americanart.si.edu/exhibitions/archive/2012/games/">something that artists make</a>?  What else would you call something that <a href="http://americanart.si.edu/exhibitions/archive/2012/games/">gets placed in art museums</a>?  But stupid people think and say stupid things.  
<br/><br/>
Such is my distaste behind the motives that to find something that causes me to sink to Roger Ebert's level and debate the point is pretty special.  It seems like once a month, the debate over whether or not videogames are art, arises again.  This whole argument was caused when Rodger Ebert claimed out of nowhere that videogames were not art.  As far as I'm concerned, he may have never even once seen a videogame, nor would he need to, to accomplish what he wanted by making that claim.  He wanted to stir the pot to keep his dwindling applicability in the media world still relevant.  He picked the right pot to stir because the backlashes in the gaming community have kept him from being forgotten.  So much so that <a href="http://thegamesaver.blogspot.com/2011/05/philosophical-basis-of-exploration-cues.html">something this terrible</a> gets wrote and taken seriously.  When something this dumb and bad is found on Gamasutra, I feel I must act.
<br/><br/>
<blockquote>
<em>"Right now games schizophrenically tear themselves apart, desiring to be both primarily games and primarily art, though no such thing is possible. This is evident even in the naming of the medium."</em></blockquote>

You have to be a stone cold idiot to make your case on the archaic and nebulous naming of the sum of what video games provide to either one thing or the other.  Things can be classified as more than one thing.  Haven't you seen the Venn Diagram?  
<br/><br/>
<center><img title="Grey means Not-Art" src="http://dailyvillain.com/images/gamesart/Venn.png" alt="" width="600" height="500" /></center>
<br/><br/>

<blockquote><em>"An artwork must orient all of its constituent parts toward one goal: the physical expression of a metaphysical abstraction."</em></blockquote>

What this means, I don't even.  I don't know what idiot told this idiot these things about Art but it is dead wrong.  Why "must an Artwork" do anything, let alone work a single goal?  I feel like I'm being preached to.  
<br/><br/>
<center><img title="Definitely Not Art" src="http://dailyvillain.com/images/gamesart/2.png" alt="" width="600" height="500" /></center>
<br/><br/>
<blockquote><em>"One can play it as a game, spending his time looking compulsively in every area for extra treasure, or one can interact with it as art, going from place to place, advancing the action in an integrated way.  One cannot do both. "</em></blockquote>

By this reasoning I could nullify something's Art-Status by experiencing it in a way other than the artist wanted simply because I can.  For example, I could go to a famous painting and look at it from right to left and it becomes not-Art.  And then since I did it wrong, it's now not Art to everyone.  Yeah, this make total sense.  
<br/><br/>
<center><img title="Definitely Not Art" src="http://dailyvillain.com/images/gamesart/3.jpg" alt="" width="600" height="500" /></center>
<br/><br/>
<blockquote><em>"In order to properly experience a game as art, the player must observe all of the events of the narrative while he can still easily recall them, which allows him to make the connections between them that give an artwork its intellectually satisfying nature. To be able to do this, the player must complete a game within a certain (and unspecifiable) time-window. This is because all minds, as well as all things, are finite, and so the player's capacity to remember is finite also. " </em> </blockquote>

I like this one not only because he gives no reason at all for his deduction, but he's basically saying since Games provide Art at an unspecified pace, they are themselves not Art.  This is to say, games are not Art, but tantamount to Art Galleries, and that Art Galleries are not Art because they don't pace you at an Artists intended pace (a stupid and wrong notion).  The only true thing here is saying since VideoGames contain Art, they themselves are not specifically Art.  Equally true is to say that I'm not a hotdog, even though I contain about twelve of them but since I specified the hotdogs at my intended pace, they are Art.  
<br/><br/>
<center><img title="Definitely Not Art" src="http://dailyvillain.com/images/gamesart/4.jpg" alt="" width="600" height="500" /></center>
<br/><br/>
<blockquote><em>"A quick validation of this claim is as follows: first, take the law of identity (A=A) as our premise. The law of identity says that a thing is what it is."</em> </blockquote>

Yes.  Algebra.  That's what we were talking about.  Good point (not).  But I get what you mean.  You're referencing Ayn Rand's Atlas Shrugged.  
<br/><br/>
<center><img title="Definitely Not Art" src="http://dailyvillain.com/images/gamesart/5.jpg" alt="" width="600" height="500" /></center>
<br/><br/>
<blockquote>
<em>"The preceding two paragraphs represent a whirlwind overview of Ayn Rand's theory of concepts,</em><strong>[no they don't]</strong> <em>but they explain in essential terms why and how the proper enjoyment of art rests on the nature of the human mode of cognition and necessitates a ruthlessly precise structure in both matter and form, content and speed, plot and pacing. "  </em></blockquote>

Mostly in a grossly circuitous way, he's saying games are not Art because they don't fall in the exactingly precise definition he assumes everyone thinks and agreed upon way back never.  
<br/><br/>
<center><img title="Definitely Not Art" src="http://dailyvillain.com/images/gamesart/6.jpg" alt="" width="600" height="500" /></center>
<br/><br/>
<blockquote><em>"In movies and plays, pacing is done automatically for the viewer. In books and games, it is not. "</em></blockquote>

In an equally strange stance, he offhandedly says, "By the way, books are also not Art."
<br/><br/>
<center><img title="Definitely Not Art" src="http://dailyvillain.com/images/gamesart/7.jpg" alt="" width="600" height="500" /></center>
<br/><br/>
<blockquote><em>"When I play a game, I try to do everything, to the point where it makes me sick. But whereas in a game like Demon's Souls this will not ruin the story, in a game like Uncharted it will."</em> </blockquote>

So some games to some people fall into your very definition of Art?  So we should amend your statement to be, "Most games to me are not Art, but some are."  This really cuts down the global scope of what you're saying here and trashes any venom your sting might have carried. 
<br/><br/>
<center><img title="Definitely Not Art" src="http://dailyvillain.com/images/gamesart/8.jpg" alt="" width="600" height="500" /></center>
<br/><br/>
<blockquote><em>"Checking every invisible wall in Final Fantasy XIII and testing every closed door in Mass Effect are tantamount to constantly directing one's eyes to the left and right edges of a widescreen movie to see all of the extra picture one is getting. Sure, the viewer sees more, but he is constantly taking himself out of focus, out of the requisite immersion that it takes to appreciate art. " </em></blockquote>

 Again he is saying Games are Art but they make it hard for him to appreciate.  This is really the hidden message of this whole thing.  Games to him can't be Art because he loves what he thinks Art is but doesn't understand most Games. 
 <br/><br/>
So in summery, he's saying that Games can be played in a way other than the Artist who made the Game's intent, making it not Art under his vague definition of Art.  I'm saying by the same token, if you grind your forehead on the Mona Lisa's canvas and think, "That's not Art because it feels wrong," than it's not Art.
<br/><br/>
P.S.  Thanks for the footnote, dick.  I love scrolling down ten or so paragraphs to read why 'seeing is believing' is only true circumstantially.  


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		<item>
		<title>What it Takes to Break into the Game Industry</title>
		<link>http://www.dailyvillain.com/gaming/?p=642</link>
		<comments>http://www.dailyvillain.com/gaming/?p=642#comments</comments>
		<pubDate>Fri, 11 Feb 2011 22:02:04 +0000</pubDate>
		<dc:creator>Pariahpism</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.dailyvillain.com/gaming/?p=642</guid>
		<description><![CDATA[I’ve been reading Gamasutra blogs for a while now and many of them talk about the game industry and the kind of people in them. I’m not an expert at knowing what it takes or what it’s like, but from what I’ve read I can make a general list of the qualities necessary to be [...]]]></description>
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I’ve been reading Gamasutra blogs for a while now and many of them talk about the game industry and the kind of people in them.  I’m not an expert at knowing what it takes or what it’s like, but from what I’ve read I can make a general list of the qualities necessary to be a success.  
<br/><br/>
<strong>Hard Work Ethic</strong>
<br/><br/>
Most of the time, games are on a severe timeline due to producers.  And for that, most people on their hundred man teams work 100+ hours a week for years.  And since most of them are salary paid workers, this time is pretty much donated to the game company.
<br/><br/>
In mid to small companies, this is worse because one bad game could cause the company to collapse, which happens often.  The pressure is double here.  
<br/><br/>
For Indie games, it’s all taken at your own time.  That is until you reach a point where it’s releasable and possibly profitable and then it’s extreme crunch time.  Say you want it out on XboxLive and PSN or on Steam or maybe even on Android, Ifone and Windows Phone:  That’s a hell of a lot of work for a short window of time.  Just look how long it took to get Plants Vs. Zombies out on more than one platform.  
<br/><br/>
<strong>Extremely Good at What You Do</strong>
<br/><br/>
The game SteamBirds was made in three months by one person.  The game used some obscure and unique code and it was the only way it was made to work.  The kid who made Closure is now working as a full time Flash developer.  This trend goes past just programming.  Art, style, direction, motivation; they all have their place.  It’s a small industry comparatively and really only the best make the cut.
<br/><br/>  
<strong>Start Young</strong>
<br/><br/>
If you’re old, it’s too late.  


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		<title>Final Fantasy XIII – Five Hours In</title>
		<link>http://www.dailyvillain.com/gaming/?p=629</link>
		<comments>http://www.dailyvillain.com/gaming/?p=629#comments</comments>
		<pubDate>Mon, 31 Jan 2011 21:05:23 +0000</pubDate>
		<dc:creator>Pariahpism</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.dailyvillain.com/gaming/?p=629</guid>
		<description><![CDATA[It took me a false start to try to enjoy this game but I’m into it now. Well, sort of. I had to read a lot of back Lore to understand what the fuck people were yammering about. I like the story so far in parts. I’m waiting for it to be making more story [...]]]></description>
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It took me a false start to try to enjoy this game but I’m into it now.  Well, sort of.  I had to read a lot of back Lore to understand what the fuck people were yammering about.  I like the story so far in parts.  I’m waiting for it to be making more story rather than catching up and reflection.  I don’t think it will end soon.  The Data-Files say we’re on day 13 and I have access back to day 11.   Yeah all that is fascinating and all but I’m interested in day 14.  
<br/><br/>
Moreover, as I wait for the story to detangle from all the stuff they smashed into these few hours, I look around and take in the beauty of this game.  So much time and effort was put into the smallest things.  But unlike games like Uncharted 2, it doesn’t put any onus on it, or force you to appreciate it.  This is how I thought I’d like a game to be because the Uncharted series is stupid but this just seems opulent.  I walk through scenes that took thousands of man hours and don’t look twice.  It’s only because there’s nothing to do but walk past them.  It’s like wiping my ass with silk because there’s no toilet paper.  
<br/><br/>
<center><img title="" src="http://dailyvillain.com/images/ff13fhi/bresha.png" alt="" width="600" height="400" /></center>
<br/><br/>
I’d be more comfortable with it if there was a generic, clever way to render these scenes that removed the human hand from every texture, every polygon and every nuance of it all.  Like if humans were only the writers and directors then I wouldn’t mind plowing through these museums of beauty.  Be it now, I feel like a rich person who expects only the most intricately detailed levels for what’s the dregs of this game.  
<br/><br/>
So Lake Bresha:  Why is it necessary for an entire lake to be made into a crystal?  I know crystals have always been the foci of the Final Fantasy games.  Is this a way to kick it up a notch?  It’s staggeringly beautiful.  I feel I should take in every second of it.  But more so, I feel I should get out of here because it’s like a hot chick; pretty yet boring and nothing will ever happen if I stick around.
<br/><br/>
Maybe I’m a soul born not unto this new world, but of that of yesteryear.  I think of my 8MB Memory card for the PSX being chock full of Final Fantasy VIII saves, all right before dramatic cutscenes rendered in what was the best animation there was at the time.  And I was an antagonist of that game.  I compared it with scorn to the game prior.  It was a blocky, chunky, awkward looking series of polygons versus a nice neat stylish sprite.  And this was mixed with luscious FMVs.  It seems off kilter.  It was a necessary step in video game graphics, of course, but did this step have to occur all over such an epic story, I felt? 
<br/><br/>
<center><img title="" src="http://dailyvillain.com/images/ff13fhi/ff6.jpg" alt="" width="500" height="400" /></center>
<br/>
Versus this...
<br/>
<center><img title="" src="http://dailyvillain.com/images/ff13fhi/ff7.jpg" alt="" width="" height="" /></center>
<br/><br/>

I hate made up words.  Things like “fal’Cie”, “l’Cie” and “Cie’th” mean jack shit to me.  I prefer cleaver anagrams and metaphors to made up words.  This is a personal preference.  Here’s a list of options I'm rattling off the top of my head:<br/>  
Fal’Cie = Taskmasters<br/>
L’Cie = Those Indentured<br/>
Cie’th = The Forsaken<br/>
How much easier is it to understand their roles in this complex society being thrown at you?  A lot.  
<br/><br/>
Likes:<br/>
-	Battle system.  It’s fun if a little brain dead at this point with only the Paradigms.<br/>
-	Some characters (namely Lighting and Vanille; fuck Snow and Hope)<br/>
<br/><br/>
Dislikes: <br/>
-	Forced reading of the Datalog for backstory to understand the present.  I like the option of additional Lore, not the requirement.<br/>  
-	Crystarium.  It’s like receiving a bill you don’t want to pay on a pressed flower scented with Jasmine.<br/>  
-	Slow Abilities and Inventory development.  By this time in FFVIII I was mixing and matching Materia like a pro.  <br/>
-	The music.  It’s great and all but it’s all dramatic and orchestral and on loop; a lot of repeating. <br/>
-	Items for a crafting system I’ve no access to yet.  I have Fangs, Claws, Teeth, Hide, Fluid, Oil, Circuits, Chips and Cabling.  I bet I could make something cool at an indeterminate time, but now it’s just junk.  <br/>
-	The camera acts like it was never meant to be used.  Manually, it floats like a giant Lakitu, bumping into everything.  Automatically it catches some seriously good scenes.  <br/>


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		<title>Politicking</title>
		<link>http://www.dailyvillain.com/gaming/?p=615</link>
		<comments>http://www.dailyvillain.com/gaming/?p=615#comments</comments>
		<pubDate>Sun, 14 Nov 2010 09:57:49 +0000</pubDate>
		<dc:creator>Pariahpism</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.dailyvillain.com/gaming/?p=615</guid>
		<description><![CDATA[I was presented this choice at GameFAQs’ survey the other day: And this was today’s: This is all for their survey award for the best games of the last decade. And this is a perfect example of the two party’s system’s failings. It’s implicit that I vote, no matter the contender. I’ve heard all range [...]]]></description>
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I was presented this choice at <a href="http://www.gamefaqs.com/">GameFAQs</a>’ survey the other day:  
<br/><br/>
<center><img title="An adventure game versus a tournament fighter game." src="http://dailyvillain.com/images/Politicking/tc.png" alt="" width="600" height="500" /></center>
<br/><br/>
And this was today’s:
<br/><br/>
<center><img title="A new survival horror versus a sandbox." src="http://dailyvillain.com/images/Politicking/tc2.png" alt="" width="600" height="500" /></center>
<br/><br/>
This is all for their survey award for the best games of the last decade.  And this is a perfect example of the two party’s system’s failings.  It’s implicit that I vote, no matter the contender.  I’ve heard all range of reason and merit to the two-party system.  But there is no *FLUSH* button.  It’s always the lesser of two evils.  
<br/><br/>
Let’s look at the candidates from the first survey:  Sonic Adventure 2 and Street Fighter 4.  I’ve never played either game.  
<br/><br/>
Here’s what I know about Sonic Adventure 2.  The only good Sonic games I’ve ever played were the original three and the unfortunately doomed Sonic CD.  
<br/><br/>
<center><img title="A tragically underplayed game." src="http://dailyvillain.com/images/Politicking/scd.jpg" alt="" width="" height="" /></center>
<br/><br/>
They were a blast.  Since then, it’s been not even a downward spiral but a sheer drop-off.  From the box art, I can’t tell for sure but I think it’s a DS game.  To wit, I’ve heard nothing on them except the one made by BioWare which did poorly as well.  I don’t know if this is it but I doubt it.  It could be a remake of the first few but that would in my opinion disqualify it for the decade.  I wonder how this even got nominated.  It has to have some merit if it’s on the ballet, right?  
<br/><br/>
<center><img title="Is this the gameplay?  I don't even know!" src="http://dailyvillain.com/images/Politicking/sa2.jpg" alt="" width="" height="" /></center>
<br/><br/>
Street Fighter 4...what do I know about that, huh?  Well the last great tournament grade Street Fighter was Alpha 3.  
<br/><br/>
<center><img title="I did not enjoy this game even though PSM said it was timeless." src="http://dailyvillain.com/images/Politicking/sfa3.jpg" alt="" width="600" height="500" /></center>
<br/><br/>
I didn’t like the game because it was too hard and single player was boring.  As far as what I know and can tell, this is just a graphical/content update.  Casting this a vote would be like saying Skate-Boarding is something I’ve tried once and didn’t like, but from what other people say and its inherent popularity, it’s one of the best activities of the last decade.  
<br/><br/>
<center><img title="Blah" src="http://dailyvillain.com/images/Politicking/sf4.jpg" alt="" width="600" height="500" /></center>
<br/><br/>
So for the first one, I’m in no position to competently vote.  Neither game represents what I expect in a video game.  
<br/><br/>
On to the second ballot:  Grand Theft Auto: San Andreas and Dead Space.  I’ve actually played both of these.  
<br/><br/>
GTA: San Andreas (the black people’s one) was just another update to GTA3 (the thug criminal one).  This was after GTA: Vice City (the 80’s one).  Both GTA3 and GTA: Vice City had additional content of the flavor Liberty City Stories and Vice City Stories, respectively (obviously).  The biggest change I could tell from GTA: SA was the addition of gang territories, graffiti, home robbery, working out, hot coffee and bicycles (I’m not making this up).  Now what also occurred in the last decade was GTA4 and its two expansions.  Now not to aggrandize GTA4 but it did improve on every single part of the game’s formula.  Anything before it is outdated.  GTA: SA was on the previous generation of systems, which does give it some clout but not enough to really stand it apart.  It’s an odd entry.  
<br/><br/>
<center><img title="I can't afford a car because I spent all my money on my shoes, clothes, cellphone and this gun!" src="http://dailyvillain.com/images/Politicking/gtasa.jpg" alt="" width="" height="" /></center>
<br/><br/>
Dead Space I played for about an hour before I thought it was a good enough game to pick up when I have the dedication to sit down with a game for a solid length of time.  And that’s it.  
<br/><br/>
<center><img title="Sometimes you just need a hug." src="http://dailyvillain.com/images/Politicking/ds.jpg" alt="" width="" height="" /></center>
<br/><br/>
Comparing these two is like apples to oranges.  I’m again in no place to place a vote.  It’s like choosing between an ageing Alzheimer stricken Ronald Regan and a guy I met briefly just once and seemed like he could be good.  
<br/><br/>
I could do research and find ways to correctly distill the qualities of each game into a science.  I could do that and place my vote semi-guilt free; I’d still be settling between the choice of two games I don’t particularly like.  But for everyone like me who takes their time and tries to do the system justice, there’s asshole fan-boys who vote with their gut and pick blindly without discretion.  The two-party system fails again.

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		<title>Red Dead Redemption</title>
		<link>http://www.dailyvillain.com/gaming/?p=606</link>
		<comments>http://www.dailyvillain.com/gaming/?p=606#comments</comments>
		<pubDate>Sat, 06 Nov 2010 20:21:16 +0000</pubDate>
		<dc:creator>Pariahpism</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Xbox360]]></category>

		<guid isPermaLink="false">http://www.dailyvillain.com/gaming/?p=606</guid>
		<description><![CDATA[I was all about the game at one time but I left it because I was tired of the duality. I would commit the most ardent of sins but would never once stray from my wife. I’m not a proponent of adultery but you can’t be committing horse murder regularly and it not to seem [...]]]></description>
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I was all about the game at one time but I left it because I was tired of the duality.  I would commit the most ardent of sins but would never once stray from my wife.  I’m not a proponent of adultery but you can’t be committing horse murder regularly and it not to seem strange to respect the vows of marriage.   
<br/><br/>
<center><img title="I can attest to all these actions." src="http://dailyvillain.com/images/rdr/1rd.jpg" alt="" width="" height="" /></center>
<center><img title="I can attest to all these actions." src="http://dailyvillain.com/images/rdr/2rd.jpg" alt="" width="" height="" /></center>
<br/><br/>
I was annoyed and unpleased with the droll way Red Dead Redemption played out.  It was the standard Rockstar affair and I was used to the formula.  So I quit and this was despite the numerous awards and accolades.  
<br/><br/>
<center><img title="Watch me shoot this guys horse!" src="http://dailyvillain.com/images/rdr/scene.jpg" alt="" width="600" height="" /></center>
<br/><br/>
But then came word of this Undead Nightmare.  I was repurposed to see this game to its finish as simple prep work to some great zombie apocalypse; something of a penchant of mine.  
<br/><br/>
The game was a masterpiece in the odd sense the semi complete way the Mona Lisa is a masterpiece.  It made good use of what it had going for it.  It was a clunky third-person-shooter.  You steer like a shopping cart but thanks to the completely perfect cover system, it’s tons of strategic fun to converge and flank an enemy through a series of head shots.  In fact the game only increases its difficulty through tightening the amount of error you’re allowed in each encounter.  I would say it’s too easy but I did die a lot.  The game forces you to appreciate most of its majesty, or maybe just a taste; I don’t quite know.  I never bothered past the main/sub quests.  Another punishment of being an adult I guess is not being able to appreciate the view.  But all in all, it was a satisfying game with a rather abrupt ending.  
<br/><br/>
<center><img title="Colorful sunsets are caused by the amount of particles in the air reflecting on the waning Sun's light.  So the only place in the world to see colors like these are in the deserts." src="http://dailyvillain.com/images/rdr/scene2.jpg" alt="" width="600" height="" /></center>
<br/><br/>
And then came along Undead Nightmare.  I heard on the preview that it was more about moving and headshots rather than cover.  I wasn’t worried at first, just confused.  I should have been worried. 
<br/><br/>
<center><img title="Nastes." src="http://dailyvillain.com/images/rdr/rdrun.jpg" alt="" width="600" height="800" /></center>
<br/><br/>
Red Dead Redemption is played like playing a real time strategy game.  It's very tactical with flanking and cover systems.  Undead Nightmare makes it where it's no longer prudent to shoot (because of ammo starvation).  The zombies just clunk into you awkwardly until you ether kill them with a touch, you hide or you die.  And you still drive as nimbly as a shopping cart.  Sigh.  
It is a treat to see all the old faces again in a different situation.  I just hope to see enough of them to make it worth the while.  
<br/><br/>
<center><img title="She was pretty cool when she wasn't yelling at you from her horse." src="http://dailyvillain.com/images/rdr/bonnie.jpg" alt="" width="600" height="500" /></center>
<br/><br/>


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		<title>Sorry About the Lack of Updates</title>
		<link>http://www.dailyvillain.com/gaming/?p=592</link>
		<comments>http://www.dailyvillain.com/gaming/?p=592#comments</comments>
		<pubDate>Mon, 13 Sep 2010 12:36:49 +0000</pubDate>
		<dc:creator>Pariahpism</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.dailyvillain.com/gaming/?p=592</guid>
		<description><![CDATA[I’ve fallen into another layer of my life where video games and the minutia there of are no longer the main focus. Don’t blame yourselves; this is not the fault of the readers. But a byproduct of this is a serious lack of updates by the standards I hold to sites I frequent. Pentadact – [...]]]></description>
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<br/><br/>
I’ve fallen into another <a href="http://www.dailyvillain.com/dregs/?cat=7">layer of my life</a> where video games and the minutia there of are no longer the main focus.  Don’t blame yourselves; this is not the fault of the readers.  But a byproduct of this is a serious lack of updates by the standards I hold to sites I frequent.  
<br/><br/>
<a href="http://www.pentadact.com/"><strong>Pentadact </strong></a>– I love his writing.  It’s to the quality, and now I think the state, where people have begun to pay him for it.  This is death of a website usually.  Updates now are infrequent and usually only pertaining to his new <a href="http://www.pcgamer.com/">PC Gamer</a> dealings.  It’s good on him to become a “paid writer” for video game musings.   But now all we get of substance is usually the remainder of whatever else he was working on.  I would definitely recommend the reading of his archives.  Especially recommended are histi <a href="http://www.computerandvideogames.com/article.php?id=195920">Galactic Civilizaon</a> <a href="http://www.computerandvideogames.com/article.php?id=161570&site=pcg">War Journals</a> which caused me to play the game myself and make my own stories.  
<br/><br/>
<center><img title="James, by Tom Francis." src="http://dailyvillain.com/images/lackofupdates/p.gif" alt="" width="" height="" /></center>
<br/><br/>
<strong>First Person Shouter</strong> – I stumbled into is <a href="http://livinginoblivion.wordpress.com/">Nondrick</a> stories and  had enjoyed his comic <a href="http://www.hlcomic.com/">Concerned</a> and from there onto his usual site which at the time was called 1Fort (which no longer exists).  He’s since changed it to <a href="http://www.firstpersonshouter.com/">First Person Shouter</a> and again to <a href="http://www.firstpersonobserver.com/">First Person Observer</a> which is in the form of a news article.  He updates all too infrequently as well.  It’s still good but nothing I can really sink my teeth into.  
<br/><br/>
<center><img title="A novel idea." src="http://dailyvillain.com/images/lackofupdates/fpo.jpg" alt="" width="" height="" /></center>
<br/><br/>
<strong>Penny Arcade </strong>–<a href="http://www.penny-arcade.com/"> Penny Arcade</a> is the model I based my own update expectations.  But I now realize that if you want Kotaku’s news ground into a slurry for brainless consumption, have at it.  It seems that three updates per week is a pretty harsh toll to task a pair of people for eleven or so years.  They’ve got it down to a formula alright.  It’s like watching an episode of House with no character development.  And I’m loath to say so, but since both the creators have quite vocally started medicating with <a href="http://www.penny-arcade.com/patv/pa-the-series/118/">Lexapro</a>, their content has lost its luster.  They’re floating on their past accolades these days and that house of cards is very fragile.  Luckily for them their fan base is rabid enough to keep their regime in office for the foreseeable future.  
<br/><br/>
<center><img title="Drugged and sedated into mediocrity." src="http://dailyvillain.com/images/lackofupdates/pa.jpg" alt="" width="" height="" /></center>
<br/><br/>
<strong>Kotaku</strong> – <a href="http://kotaku.com/">This</a> is the place to go for most gaming news.  If you read this and then Penny Arcade, you go, “Oh, I could write a Penny Arcade.”  
<br/><br/>
<center><img title="For all video game news..." src="http://dailyvillain.com/images/lackofupdates/kotaku.png" alt="" width="" height="" /></center>
<br/><br/>
<strong>Game Trailers</strong> – <a href="http://www.gametrailers.com/">This</a> is where I get most of my game reviews and previews.  It’s just the place to go.  
<br/><br/>
<center><img title="HD Video Game Prevs and Revs." src="http://dailyvillain.com/images/lackofupdates/gt.jpg" alt="" width="" height="" /></center>
<br/><br/>
<strong>TIG Source</strong> – It stands for <a href="http://www.tigsource.com/">The Independent Gaming Source</a> and for the most part, it is.  Since most independent games are updated on shitty shitty forums, it’s nice to have a single place to get news on these developers gone rogue.  
<br/><br/>
<center><img title="Great site." src="http://dailyvillain.com/images/lackofupdates/tig.gif" alt="" width="" height="" /></center>

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		<title>The Sims</title>
		<link>http://www.dailyvillain.com/gaming/?p=572</link>
		<comments>http://www.dailyvillain.com/gaming/?p=572#comments</comments>
		<pubDate>Fri, 20 Aug 2010 13:54:34 +0000</pubDate>
		<dc:creator>Pariahpism</dc:creator>
				<category><![CDATA[Blog Shouts]]></category>
		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://www.dailyvillain.com/gaming/?p=572</guid>
		<description><![CDATA[Here's some talk of the Sims. In 2002, The Sims was the best selling game of all time. This is followed shortly by The Sims 2. I could not find an end to the best ways to torture your Sims. I think the most shocking was the baby on the grill.]]></description>
			<content:encoded><![CDATA[Here's some talk of the Sims.<br />
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<br/><br/>
In 2002, The Sims was the<a href="http://en.wikipedia.org/wiki/The_Sims#Reception"> best selling game</a> of all time.  This is followed shortly by The Sims 2.  I <a href="http://www.answerbag.com/q_view/1171418">could</a> <a href="http://www.somethingawful.com/d/feature-articles/week-life-ithe-2.php">not</a> <a href="http://monkeyfilter.com/link.php/5093">find</a> <a href="http://www.moreawesomethanyou.com/smf/index.php?topic=15104.0">an</a> <a href="http://www.destructoid.com/blogs/Tino/the-sims-torture-test-pretty-pictures-included--42504.phtml">end</a> <a href="http://everything2.com/title/Torturing+your+Sims">to</a> <a href="http://hubpages.com/hub/Six-Exciting-Ways-To-Play-The-Sims-3">the</a> <a href="http://www.gamespot.com/pc/strategy/thesims3/show_msgs.php?topic_id=m-1-49917553&pid=936498">best</a> <a href="http://encyclopediadramatica.com/The_Sims">ways</a> to torture your Sims.  I think the most shocking was <a href="http://www.youtube.com/watch?v=kG2EQEsGFCc&feature=player_embedded">the baby on the grill</a>.  

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		<title>Castlevania:  Symphony of the Night</title>
		<link>http://www.dailyvillain.com/gaming/?p=563</link>
		<comments>http://www.dailyvillain.com/gaming/?p=563#comments</comments>
		<pubDate>Fri, 20 Aug 2010 13:26:37 +0000</pubDate>
		<dc:creator>Pariahpism</dc:creator>
				<category><![CDATA[Xbox360]]></category>

		<guid isPermaLink="false">http://www.dailyvillain.com/gaming/?p=563</guid>
		<description><![CDATA[At any point in my life, I could pick up this game and love it. That’s my way of saying, that’s exactly what happened. It just communicates so many moods to me. I saw it for download on the XboxLive and I had to get it. I feel there are minor tweaks here and there [...]]]></description>
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<img title="Here's most of the cast and crew." src="http://dailyvillain.com/images/sotn/cvsotn.jpg" alt="" width="600" height="470" />
<br/><br/>
At any point in my life, I could pick up this game and love it.  That’s my way of saying, that’s exactly what happened.  It just communicates so many moods to me.  I saw it for download on the XboxLive and I had to get it.  I feel there are minor tweaks here and there but the original experience is kept intact.  I’m actually more intrigued by the new stuff.  It’s almost like a reimagining.  My memory of the game is a little hazy.  So subtle are the changes it makes me paranoid that I might be experiencing new content and not knowing/appreciating it.  I know for a fact that in the prologue there was never an obvious detour to a room full of fancy stuff that Richter Belmont can’t even equip.  
<br/><br/>
<center><img title="What a tool." src="http://dailyvillain.com/images/sotn/r.jpg" alt="" width="" height="" /></center>
<br/><br/>
I’m always trying to relive my memory of the game.  If I take one misstep or go the wrong direction at some point, I’m confronted with indecision.  There are stops here and there to keep me from progressing too far out of order like in any good free form game.  I will eventually revisit everything but the point is to relive the memory as it happened.  Well, maybe not the point, but it is an experience.  Like, if I go to a place where I know I had a certain item and I don’t, I backtrack.  
<br/><br/>
<img title="Father and Son, together again." src="http://dailyvillain.com/images/sotn/ad.jpg" alt="" width="600" height="470" />
<br/><br/>
If I’d played the game twice contiguously, I’d be searching for a new adventure and variety.  I’ve never done this nor would I ever.  Once is enough…for a few years.  And then I come crawling back.  



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		<title>In Response to Gamers Gone Wild</title>
		<link>http://www.dailyvillain.com/gaming/?p=544</link>
		<comments>http://www.dailyvillain.com/gaming/?p=544#comments</comments>
		<pubDate>Wed, 18 Aug 2010 23:07:52 +0000</pubDate>
		<dc:creator>Pariahpism</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://www.dailyvillain.com/gaming/?p=544</guid>
		<description><![CDATA[In Gamers Gone Wild, The Villain talked about the gamer creating something from nothing. Be it a plot from a plotless genre, a clear goal to an open world game or a fucking working computer from logs and valves. Here I want to address some of the wonderful things games came with innately or on [...]]]></description>
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In <a href="http://www.dailyvillain.com/project/?p=295">Gamers Gone Wild</a>, The Villain talked about the gamer creating something from nothing.  Be it a plot from a plotless genre, a clear goal to an open world game or a fucking working computer from logs and valves.  Here I want to address some of the wonderful things games came with innately or on accident but were “fixed” for the general user.  The next three bugs I acquired from <a href="http://gameinformer.com/mag/207.aspx">GameInformer, Issue 207</a>:
<br/><br/> 
<strong>The Elder Scrolls IV: Oblivion</strong> 
<br/><br/>
<center><img title="An interesting diversion." src="http://dailyvillain.com/images/inresponse/es.jpg" alt="" width="" height="" /></center>
<br/><br/>
<blockquote>“During Oblivon, our new Radiant AI system – which let all the NPCs in the world think and act on their own – led to some of the best bugs.  My favorite was a quest where you had to talk to a prisoner in jail.  Sometimes when playtesting, we would find him locked in his cell, dead.  It took us forever to figure out why.  Turns out, the guards in the jail could run out of food and get hungry.  They would then don down and kill the prisoner to take his food.  This all happened when the player wasn’t there.  I still don’t remember how we figured it out.  But the solution was easy: more guard food.”</blockquote>
<br/><br/>
<img title="This is voice actress Number 1 of 2." src="http://dailyvillain.com/images/inresponse/es2.jpg" alt="" width="600" height="470" />
<br/><br/>
This I feel is an outright lie when I look at the launched product.  It was a world of blank faces, pointless meandering and three voice actors.  This so called Radiant AI was so neutered upon release that I honestly think it did worse than a conventional AI.  It’s sad too because it had all the elements of something great.  I read of guards killing people’s dogs for the dog meat, and the owners, upset for their dead dog, attacking the guards.  My feeling is, so what if the world is tearing itself apart because you made people too smart, if a bit short sighted.  What do you think God has to live with?  He sees this every day.  If the game is so alive that it’s out of the developers control, than it’s something I want to be a part of as a player.  That’s what I want to be a part of as a developer.
Oblivion was delivered is such a shabby state, never to be repaired.  The devs truly  bit off more than they could chew
<br/><br/>
<strong>Terminus</strong>
<br/><br/>
<center><img title="This is the game I followed up with after Tachyon." src="http://dailyvillain.com/images/inresponse/t3.jpg" alt="" width="" height="" /></center>
<br/><br/>
<blockquote>“Way back in the day when Vicarious Visions was developing the PC game Terminus, we ran into some very strange bugs.  In one case, every time you tried to fire a missile, your spaceship would spontaneously blow up.  We had worked to model the game with incredible accuracy, and we could just not figure out the root cause – it turned out that the diameter of the missile was slightly larger than the weapons bay port it was getting shot out from, so every time it hit the port, it exploded and took the players ship with it.  Also in Terminus, we had a particular ship that would fly out of the space dock and immediately all the controls would go dead.  The joystick wouldn’t work, no keyboard input, etc.  It turned out that we had modeled insufficient radiation shielding on the ship.  So the moment the shop took off, the radiation from the engine’s core would kill the pilot.”</blockquote>
<br/><br/>
<img title="Vrooom." src="http://dailyvillain.com/images/inresponse/t2.jpg" alt="" width="600" height="470" />
<br/><br/>
Both these bugs I feel are things the player should learn firsthand.  Yeah, he should be warned that his missile will collide with his weapon’s bay port when fired, but not disallowed to combine the two 3rd party products.  Sure the engine wasn’t meant to be used in such a small ship and yeah, the radiation will kill you as soon as it’s ignited, but that’s your lesson to learn.  I think awesome fixes to these two bugs would be looking at it like a car designer.  Maybe selling the ship with these weapons increases the buyer demand?  If they don’t take the time to realize that a tiny weapon’s bay port is literally CRAMMED to the brim, before taking it off for their virgin test drive, that’s on them.  They should have checked the specs on the radiation shielding on that engine versus the ship.  Sure, it was spun that it offered unparallel power at an unbeatable price, not that it was fatal.  Buyers beware, you know?  I think it’d be on the developer to offer the options to inspect the ship in a way to KNOW this information and not just have to infer it from always exploding or dying.  Here's a <a href="http://free-game-downloads.mosw.com/abandonware/pc/simulations/games_t_z/terminus.html">free download</a> for the game  
<br/><br/>
<img title="I failed to observer my recall notices." src="http://dailyvillain.com/images/inresponse/t.jpg" alt="" width="600" height="470" />
<br/><br/>
I’ve heard of people driving cars with insufficient firewall insulation and their feet feel like they are on fire.  I own a Chevrolet 2000 S10 and it is impossible to change the spark plugs without removing the steering column.  These design problems are not going away and nor should they.  They add depth and interest to games.  The chance to DO wrong is appreciated I think.  
<br/><br/>
<strong>The Maw</strong>
<br/><br/>
<center><img title="A game I've never played." src="http://dailyvillain.com/images/inresponse/tm1.jpg" alt="" width="" height="" /></center>
<br/><br/>
<blockquote>“One of our achievements hinged on the player feeding the Maw every single creature in the game.  As we got close to the end of development, it seemed like we were running into all these cases where we couldn’t find the last creature or two in a level even though we visited all their locations.  It soon became apparent that the Yums were disappearing somehow.  We were at a loss.  Finally, by chance one of us happened to be passing by one of the territorial Gastros as it defended its zone against a Yum.  It grabbed the Yum in its mouth, shook it vigorously, and tossed it at a mountain.  The Yum hit it and then suddenly went rocketing into the air like a Smash Bros. character.  It turned out that if a creature was small enough and got shoved too far into an indention in the terrain, our physics library helpfully resolved the situation by firing the creature into the air at near-infinite velocity.  I thought it’d be fine to just tell players to wait a couple days for the Yums to fall back to the ground, but the designers made us fix the bug instead.” </blockquote>
<br/><br/>
<img title="Looks cool, I suppose." src="http://dailyvillain.com/images/inresponse/tm.jpg" alt="" width="600" height="470" />
<br/><br/>
From the perspective of the developer, it sounds like everything is working fine.  I’d fix the “bug” by putting a cap on how high things can fly.  
<br/><br/>







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